Well, if you’re a cleric with Magic Initiate (Druid) or a level dip into druid, but that’s beside the point. ![]() Have you ever wanted to be a warrior druid? Have you ever wanted to be a frontline tanky cleric that can deal increased melee weapon damage? Shillelagh is just the Cantrip for you. I’m starting to see the appeal of druids. I wouldn’t say that they’re bad in the slightest, but they’re niche in the sense that you’ve built your character in a specific way to utilize these Cantrips.Īt least that’s the case for Shillelagh in my opinion. Understandably, they’re super, super niche since, you know, they’re a Cantrip that has a 1 Bonus action cast time. There are two of them, Shillelagh from the PHB and Magic Stone from the Elemental Evil supplement. There are a couple of Bonus action Cantrips in 5e right now. Join me as well dive into yet another look at the action economy and how spellcasters don’t need more of it! Current Design Examples Well, it’s time to talk a lot about our old friend, the action economy. I’ve seen so many D&D Wiki-level homebrew Bonus action spells, but none have made it into the actual game. For example, a Cantrip that’s a ranged Help action that’s cast as a bonus action onto an ally.Īs I selected this Cantrip I started to think about why D&D 5e has so few Cantrips that are cast with a Bonus action. There are a fair number of Cantrips in Hyperlanes that are cast using a Bonus action. The power level of Cantrips and spells (tricks & gambits) are another potential issue. Primarily with the formatting of the PDF. I do have to say though, it’s got its issues. I was skeptical at first since many 5e conversions are mediocre at best, but that’s not going to outweigh my one chance to play again.įor the record, the system is honestly fun so far, though we’re barely even a session into the campaign. It’s essentially a 5e adaptation for Sci-Fi. So for me, Shillelagh played its part very well as a utility cantrip, and as a roleplaying tool - with both those things clear to me, it was an absolute no-brainer to choose it.This topic came to me as I was making my space cleric for a Hyperlanes campaign the other day. When he casts Thorn Whip, it's not a vibrant living root but a grim, black, thorny tendril that lashes out at the target. When he casts Shillelagh, his staff doesn't bloom with life as it might for others - it rapidly rots, decays, and petrifies solid as stone at his deathly touch. More importantly than that, though, it let me visualise my character's style of combat effectively and portray exactly what his practice looks like as a Death Cleric. Shillelagh makes your weapon attacks magical and employ on your spellcasting modifier - the damage brings it in line with any other ordinary weapon I might have, counteracting my comparatively low STR, but being able to turn my weapon magical in a pinch was a real lifesaver, triggering Divine Strike and dealing decent damage against tricky opponents. Thorn Whip is a magical melee attack with a range of 30ft - you can Channel Divinity off of that, so now you're dealing necrotic damage equal to double your Cleric level +5 at 30ft range and a small amount of battlefield control as you pull your opponent towards you as a cantrip. It's very useful if you have zero interest in maximising your pure attack damage output.įor my Death Cleric I took Magic Initiate: Druid to give me access to Shillelagh and Thorn Whip, not because they were big damage-dealers, but because it increased the range of options I had to trigger bigger damage-dealing effects like my Channel Divinity or Divine Strike. Or just removed and replaced with a better cantrip. ![]() ![]() It needs to be heavily homebrewed I think. This is annoying because it means that they can't make the spell scale because it would break fighters, but it means that the spell remains terrible. ∴ A fighter with magic initiate could abuse a scaling and be rolling heaps and heaps of dice per turn. Because druid doesn't get an extra attack it doesn't keep up with the fighters so WHY do they get a fighting spell.ĮDIT: So apparently cantrip scaling goes off character level, not casting class level. Firebolt doesn't add damage, it can light stuff on fire. ![]() A cantrip is forgoing the addition of a stat mod for the place of an effect instead. This spell should definitely scale, all the other cantrips scale in order to keep up with the fighters extra attack. Maybe you're doing it for the magic weapon, but seriously you're going to have a magic weapon by at least 5th level, be patient and do more damage with no drawbacks. So great you just wasted a bonus action allowing yourself to do less damage. If you are going for a fighter with a small dip into druid, congratulations, you just swapped adding your higher stat of STR for WIS which is lower if you're a fighter.
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